mini Episode #377 Sep 4, 2021 00:59:08
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Transcript

Elliott Kalan
[0:00] Okay, guys. Ready to start?
[0:02] Yeah, yeah.
[0:03] Okay. Again, I have a thing set up for this that I do not think will work, but we'll see if it will.
[0:08] We'll see if it'll happen. Okay.
[0:14] Hello. Welcome to the Flophouse.
[0:16] Mini! That's right. It's a slightly smaller than usual size Flophouse.
[0:21] We'll see whether that's true or not.
[0:23] These are the weeks when we don't watch a bad movie, but instead we kind of do a whatevs.
[0:28] I'm Elliot Kalin, and joining me are my regular co-hosts and best buddies.
[0:34] Dan McCoy.
[0:35] Stuart Wellington.
[0:37] And just to paint a word picture for the audience, we all look exactly as you think we would.
[0:42] I am wearing a t-shirt and glasses.
[0:44] Dan is wearing a t-shirt and glasses.
[0:46] And Stuart is wearing an open bathrobe with chains.
[0:50] And not like a terrycloth bathrobe, like a satin bathrobe.
Dan McCoy
[0:53] I mean, it looks like, is it a red, it's a red velvet bathrobe?
[0:59] No, it's, it's, it's burgundy.
Stuart Wellington
[1:03] And it's.
[1:04] Oh, okay.
[1:04] Thank you for correcting that.
[1:06] Yeah.
[1:06] It's like a fluffy, I like a, like a fluffy robe.
[1:10] You know?
[1:10] Yeah.
[1:10] Yeah.
Dan McCoy
[1:10] And it's got black trim.
[1:13] Yep.
[1:13] Like black lapel trim.
[1:15] Yeah.
[1:15] Lapel and sleeves.
[1:17] Yeah.
Elliott Kalan
[1:18] In case, in case company comes over.
[1:20] So I had a thing planned for today, but I think instead we have, we're doing an episode of
[1:23] the bathhouse, the Flophouse's regular bathrobe review segment.
[1:28] Just kidding, guys.
[1:30] Okay.
[1:30] I'm on, I'm in the driver's seat.
[1:32] I'm in charge of the wheel.
[1:34] Buckle up.
[1:34] Cause it's going to be a somewhat bumpy ride.
[1:37] If this thing I'm trying doesn't work out that well.
Stuart Wellington
[1:40] Do I need to, do I need to pack a lunch or snacks or.
Elliott Kalan
[1:43] That would be great.
[1:43] If you could pack like a granola bar, maybe like apple slices in a separate container.
Dan McCoy
[1:49] And how far are we going?
[1:50] Cause I, I've got a thing a little bit later.
Elliott Kalan
[1:53] I mean, you should not have scheduled a thing on the night we were recording.
Stuart Wellington
[1:57] I do.
[1:58] I do think that that's actually accurate to our actual lives and that I'm constantly planning
[2:03] out the snacks I'm bringing places.
[2:05] And Dan always has something more important to be doing.
Elliott Kalan
[2:10] Boom.
[2:10] Okay, guys, let's get down to brass tacks.
[2:13] Regular listeners may or may not know that we have a live show coming up.
[2:16] That's right.
[2:17] September 25th, a live show, 9 p.m.
[2:20] Eastern, 6 p.m.
[2:21] Pacific.
[2:22] We're going to be appearing over your computer screens.
[2:25] That's right.
[2:25] It's a live virtual show.
[2:28] Just like we've done before.
[2:29] I don't know why I'm describing it as if it's a new thing that we haven't done before.
[2:32] We're going to be talking about the movie Super Mario Brothers.
[2:35] So come on and join us.
[2:36] September 25th, 9 p.m.
[2:38] Eastern, 6 p.m.
[2:38] Pacific.
[2:39] Just Google simple ticks flop house Super Mario Brothers.
[2:42] It's easier than me trying to read out the whole URL, which is it.
[2:45] We should have come up with a short URL we could give out.
[2:47] That would have been a good idea.
[2:48] But instead, it's through simple ticks flop house Super Mario Brothers.
[2:51] It's going to have new presentations.
[2:52] We're going to talk about this movie that we've never talked about before, the 1993 classic
[2:56] film Super Mario Brothers.
[2:57] That's right.
[2:58] It's the special 28th anniversary screening.
[3:00] Not screening.
[3:01] We're not showing it.
[3:01] We're just going to talk about it.
[3:03] So I thought tonight, in honor of our upcoming remote live show, we could talk about video
[3:09] game movies.
[3:10] Now, these are movies adapted from video games.
[3:13] You guys may remember we've talked about plenty of video game movies on the podcast before.
[3:17] Which ones come to mind?
[3:18] Do you remember ones that we've done?
Dan McCoy
[3:19] Prince of Persia, The Sands of Time, Assassin's Creed.
[3:24] I was doing so well.
[3:29] Sonic.
[3:29] Yeah, Sonic the Hedgehog.
[3:31] Sonic the Hedgehog.
[3:31] Yep.
[3:33] Stuart, you got any?
Stuart Wellington
[3:34] I mean, I did a mini previously where I talked about the Hitman series.
[3:39] We just did Mortal Kombat.
[3:41] We just did Mortal Kombat.
Elliott Kalan
[3:41] Years ago, you guys did Street Fighter, The Legend of Chun-Li, although I missed that episode,
[3:45] I believe.
[3:45] That's true.
[3:45] Wow, man.
[3:46] I'm sorry you missed it.
[3:47] That was pretty good, right?
[3:48] I did get to watch it later, and it was an experience.
[3:52] Neil McDonough is great.
[3:54] I mean, yeah, that goes without saying, I guess.
[3:57] So we're not here to talk about Street Fighter, The Legend of Chun-Li, though.
[4:00] We're here to talk about, more generally, video game movies.
[4:02] Now, people have noticed we've had a lot of video game talk on episodes of the show lately.
[4:06] I guess it's time to maybe go through the looking glass while we talk about video game movies
[4:11] in this episode, because anyone can talk about video games.
[4:14] You guys are going to talk about video game movies-
[4:17] To live them?
[4:18] While you play a podcast video game.
[4:21] That's right.
[4:22] This is a video game with no visual element.
[4:25] It is an audio video game that you will have to play like a regular video game, not a text-based game.
[4:30] Do not describe to me stuff in sentences.
[4:33] I'm not interested.
[4:34] Don't care.
[4:35] So you guys, do you have the controllers that I sent you in the mail?
[4:39] What?
[4:40] You should both have like kind of turbo controllers that were sent to you in the mail that should have arrived yesterday.
[4:48] Did you say yes?
[4:49] I'm looking at the picture of the package, Dan, on your doorstep yesterday.
[4:52] You didn't pick it up?
Stuart Wellington
[4:54] What?
[4:55] I don't think I got it, but I have this old Mad Cats controller.
[4:58] Can I set that in?
[4:59] That'll work great.
[5:00] Just plug that into whatever you want to plug it into.
Dan McCoy
[5:02] I'll plug in the, yeah, I'll just, I've got a hairdryer.
Elliott Kalan
[5:06] I'll use that.
[5:06] Perfect.
[5:07] Great.
[5:07] That'll do just as well.
[5:09] Okay, what are the settings on the hairdryer?
[5:11] That'll help me figure out how we're going to play this game.
Dan McCoy
[5:14] There's maximum.
[5:16] Okay, great.
[5:16] And then I assume the reverse is minimum.
[5:20] And there's also heat controls.
[5:23] It just is maximum.
[5:24] You know, it doesn't, you're not going to be minimum.
Stuart Wellington
[5:26] Dan, what kind of a diffuser do you use on that?
[5:28] Because your hair looks great.
[5:29] Diffuser?
[5:30] Yeah, what kind of diffuser on your hairdryer?
Dan McCoy
[5:33] You know what this is?
[5:34] This is, the secret to my hair is,
[5:38] little specks of sand in the product I use.
[5:41] It makes my hair all sandy.
Stuart Wellington
[5:43] That's pretty cool.
[5:44] That sounds terrible.
[5:45] Did you mix the sand in yourself,
[5:47] or did it come with the sand?
Dan McCoy
[5:49] It's so you look windblown,
[5:51] like you've been to the beach.
[5:52] Oh, yeah.
[5:53] It's like that idea that was on Seinfeld.
[5:56] But real.
[5:58] Yeah, but actually it works.
Elliott Kalan
[6:00] So you didn't take hair product
[6:02] and take it to the beach
[6:03] and just pour sand in.
[6:05] Or a child's sandbox, possibly.
Dan McCoy
[6:07] No, but that does seem like
[6:08] a good cost-cutting measure.
Elliott Kalan
[6:10] It does, yeah.
[6:11] I can't wait to see your new look
[6:12] where your hand is just,
[6:13] your hand, your hair is just slathered
[6:14] in sand-filled product.
[6:17] That'll be great.
Stuart Wellington
[6:17] I mean, how many businesses
[6:18] are just people taking ideas
[6:20] from old Seinfeld episodes?
[6:22] Like, there's got to be
[6:23] just like a muffin tops place.
[6:25] There's got to be a-
[6:26] Get out court.
[6:27] Like a soup Nazi thing.
Elliott Kalan
[6:29] You can pay people to push other people
[6:31] and yell, get out.
[6:32] Yeah.
[6:32] Yeah.
[6:33] Irish hurts.
[6:34] Yeah, there's kitchens
[6:35] that only have cereal in them.
[6:37] That's the thing that people have.
[6:39] Have you guys ever freeze-framed
[6:41] on an episode of Seinfeld
[6:41] and looked at the VHS tapes
[6:42] that he has around his-
[6:43] I have not.
[6:44] Tell me.
[6:45] Oh, they so clearly just bought
[6:46] a bunch of surplus tapes
[6:47] from a store.
[6:48] He has like Child's Play 2
[6:51] and multiple copies
[6:52] of stuff like Navy Seals.
[6:53] Like, it's just random.
[6:55] Yeah, that's great.
Stuart Wellington
[6:56] Like, imagine Jerry Seinfeld
[6:57] sitting down there
[6:58] with a big old bowl of popcorn
[7:00] ready to watch Child's Play 2.
Elliott Kalan
[7:03] It says it's hard to imagine.
[7:05] The same way that he has
[7:06] a bike hanging up on his wall
[7:07] and it is very hard for me
[7:08] to imagine him riding a bicycle
[7:09] at any point.
[7:10] Anyway, but we're not here
[7:11] to talk about Seinfeld.
[7:12] This isn't the Seinfeld.
[7:13] This is the Flophouse.
[7:14] So guys, okay,
[7:15] plug in, Stuart,
[7:16] your Mad Cat's controller,
[7:17] Dan, your hair dryer,
[7:18] and get ready to play
[7:19] the video game
[7:21] that involves talking
[7:22] about video game movies.
[7:23] That's right.
[7:24] The title screen is coming up.
[7:25] By the way,
[7:26] this is an 8-bit game
[7:27] I should mention.
[7:27] An 8-bit game,
[7:28] the title screen comes up
[7:29] Flop Dudes 2,
[7:31] Streets of Dragons.
[7:32] Now, this is the game
[7:33] you're playing.
[7:34] It's a kind of a side-scroller
[7:36] and kind of a RPG,
[7:38] but not much of an RPG.
[7:39] It's really more
[7:39] of a side-scroller
[7:40] fighting game.
[7:41] So do you guys want
[7:41] to choose one player
[7:42] or two players?
[7:43] Are you going to take turns?
[7:45] We should probably
[7:46] do two players.
[7:47] Yeah, play together.
[7:48] It's a collab.
[7:48] Yeah, okay,
[7:49] that sounds good.
[7:50] Okay, so you select
[7:50] two players.
[7:52] And?
[7:53] Okay.
[7:54] Just waiting for you
[7:55] to press start.
Stuart Wellington
[7:57] Yeah, let's hit start.
Elliott Kalan
[7:58] Okay, there you go.
[7:59] I thought we weren't
Stuart Wellington
[7:59] supposed to describe
[8:00] what we're doing.
Elliott Kalan
[8:01] Well, you do have
[8:02] to communicate it.
[8:03] Okay.
[8:04] So I should mention,
[8:04] Alex, if you can put in
[8:05] as many, I should have
[8:06] said this earlier,
[8:07] Alex, if you can put in
[8:07] as many 8-bit sound effects
[8:09] and musics and things
[8:09] like that as you can,
[8:10] that'd be great during this.
[8:12] I briefly considered
[8:13] pulling up.
[8:14] Within budget.
[8:15] Yeah, don't break the bank.
[8:17] I briefly considered
[8:18] getting like a soundboard
[8:19] with video game sounds
[8:19] and then I was like,
[8:20] but my headphones are
[8:21] plugged into the computer
[8:22] so the microphone's
[8:23] not going to pick up
[8:23] any of it.
[8:24] So none of us
[8:25] would hear it.
[8:26] Okay, so you press start.
[8:28] That's a good
[8:28] technical catch.
[8:29] Okay.
[8:29] Oh, it's the opening.
[8:30] It's the opening cut scene.
[8:32] Okay, here.
[8:33] Oh, I see the two
[8:34] flop dudes,
[8:35] Dan and Stu,
[8:36] Burley,
[8:37] wearing sleeveless
[8:38] t-shirts and jeans,
[8:39] very tight jeans,
[8:40] and big black boots.
[8:41] And they're walking
[8:42] into a big corporate building.
[8:44] Now the camera pans up.
[8:46] I guess we're following
[8:47] the elevator.
[8:48] And we go to the top.
[8:49] And now the flop dudes
[8:51] are walking into
[8:52] a big office
[8:52] and there's kind of
[8:53] a gruff,
[8:54] bald guy wearing
[8:55] suspenders
[8:56] and a business suit
[8:58] and everything
[8:58] sitting behind his desk.
[8:59] And now for this part,
[9:01] you have to imagine
[9:02] that I am this character
[9:04] animated
[9:05] and my mouth
[9:06] is just opening
[9:06] and closing.
[9:07] That's all the animation.
[9:08] And you're hearing
[9:09] rah, rah, rah, rah, rah, rah,
[9:10] but then text comes up
[9:11] on the bottom of the screen
[9:12] and that explains
[9:13] what he's saying.
[9:13] So he's saying,
[9:14] okay,
[9:15] all right,
[9:15] flop dudes,
[9:16] I've got another job for you.
[9:17] But first,
[9:18] we're going to talk about
[9:19] video game movies.
[9:21] So you may already be aware
[9:22] the history of video game movies.
[9:24] Video games,
[9:25] they haven't been around
[9:26] as long as movies.
[9:27] Were you aware of that?
[9:30] Yes.
[9:30] Just select yes.
[9:31] Yeah, you got to select yes.
Dan McCoy
[9:33] Okay, we'll select that.
Elliott Kalan
[9:34] Okay, good.
[9:35] That'll save us some time.
[9:36] Now, the first video game movies
[9:38] were about fictional video games.
[9:40] Can you think of any of those?
Dan McCoy
[9:44] Like The Last Starfighter?
[9:46] Exactly.
Stuart Wellington
[9:50] That's the only one
[9:50] I can think of.
Elliott Kalan
[9:51] Okay, I also would have
[9:52] accepted Tron
[9:52] or possibly more games.
Stuart Wellington
[9:54] Two more,
[9:56] arguably more famous movies
[9:58] than Last Starfighter.
[9:59] Sure, I mean.
Elliott Kalan
[9:59] Tharmonuclear War.
[10:01] Yeah.
[10:01] So they didn't really start
[10:03] making movies
[10:04] based on video games
[10:05] until the 1990s,
[10:07] starting with
[10:07] Super Mario Brothers,
[10:08] which you guys
[10:09] will be talking about
[10:10] on September 25th
[10:11] at 9 p.m. Eastern,
[10:12] 6 p.m. Pacific.
[10:13] Just Google
[10:14] SimpleTix Flophouse
[10:15] Mario Brothers.
[10:16] That's how you can find
[10:16] the tickets.
[10:18] Now, you guys,
[10:19] were you aware
[10:20] that the Super Mario Brothers movie
[10:22] was really the first
[10:22] big budget movie
[10:24] based on a video game?
Dan McCoy
[10:26] No, I actually
[10:27] didn't know that.
Stuart Wellington
[10:29] Yeah, I wasn't sure
[10:30] if that or Double Dragon
[10:32] was the first one.
Elliott Kalan
[10:34] Double Dragon came after.
[10:35] Do you really think
[10:35] this is me talking
[10:37] not on myself, Stu?
[10:37] I would never be
[10:38] this rough on you.
[10:39] This is me as your gruff boss.
[10:40] You really think
[10:41] they would have made
[10:41] a Double Dragon movie
[10:42] before a Super Mario Brothers movie?
[10:43] Like, what world
[10:44] are you living on
[10:45] where they would make
[10:45] a movie based on
[10:46] not as famous a game
[10:48] when at that time
[10:49] Super Mario was
[10:49] the most recognizable
[10:50] video game character
[10:52] in the world?
Stuart Wellington
[10:53] But it's such an easier
[10:54] like, thing
[10:56] because you don't have
[10:56] to make like Koopas
[10:57] and pipes and shit.
[10:59] You have to make Bobos.
Dan McCoy
[11:00] And Koopa Parachupas.
[11:01] True.
[11:02] That's even harder.
[11:03] And Bullet Bills.
[11:05] Flying Turtles.
[11:06] Yeah, that is hard stuff to do.
Elliott Kalan
[11:08] And Shy Guys.
[11:10] The hard part with the Shy Guys
[11:11] is they don't want
[11:12] to be on camera.
[11:13] And Dry Bones.
Stuart Wellington
[11:14] Which one is Dry Bones?
[11:16] He's the Dry Bones, dude.
[11:18] Oh, yeah, of course.
[11:19] He's the Skeleton Koopa.
[11:21] Oh, the Skeleton Koopa.
[11:22] I thought he was just called
Elliott Kalan
[11:23] Skeleton Turtle or something.
[11:25] Yeah.
[11:25] Okay, well, as you know,
[11:28] video game movies
[11:29] don't have a great reputation.
[11:30] That's mostly because
[11:31] they're not very good,
[11:32] most of them.
[11:33] I would posit
[11:34] that video game movies
[11:35] are kind of in the same place
[11:36] that comic book movies
[11:37] were 20 years ago,
[11:39] where the people
[11:39] making the movies
[11:40] don't really care that much
[11:42] about the underlying properties,
[11:43] and therefore,
[11:44] they're just kind of using them
[11:45] as a launching off point
[11:46] for whatever.
[11:47] And they haven't figured out
[11:48] how to transfer
[11:48] the enjoyment you get
[11:50] in one form
[11:50] to the enjoyment you get
[11:52] in another medium.
[11:53] What do you guys say about that?
Dan McCoy
[11:55] Can we, like,
[11:55] just mash the controller
[11:57] to try and skip this cutscene?
[11:58] You can try.
[11:59] You can try it.
[12:00] It's been going on a long time.
Stuart Wellington
[12:01] Yeah, normally I, like,
[12:03] porn scroll or something
[12:04] during cutscenes.
[12:05] I see.
[12:06] Which probably causes
[12:08] very strange, like,
[12:10] fusing in my synapses
[12:11] between the two activities.
Elliott Kalan
[12:12] That's why you're so
[12:14] turned on by Mass Effect now.
Stuart Wellington
[12:16] Yeah.
[12:17] That's the only reason.
Elliott Kalan
[12:20] No, but I like to imagine, though,
[12:21] that when you say porn scrolling,
[12:22] you mean you take out
[12:23] antique scrolls
[12:25] of, like, erotic art
[12:26] from ancient Egypt
[12:27] and you just pour over it.
[12:29] Yeah, yeah, yeah.
[12:29] Look at that ibis.
Stuart Wellington
[12:30] Yeah, it's like
[12:31] the handmaiden, right?
[12:32] Where, when you want
[12:34] to get a boner,
[12:35] you put on a fucking tuxedo
[12:36] and go to a weird guy's house
[12:38] so his niece
[12:39] can read you
[12:40] a fucking hot story.
[12:41] You don't do that now?
Elliott Kalan
[12:42] Yeah, to listen to a lady
[12:42] read you cover to cover
[12:44] in an erotic hardcover book.
[12:45] Yeah.
[12:46] Do you think
[12:47] they read the whole book
[12:48] in the hand,
[12:49] or is it she's just reading
[12:50] selections or short stories?
Stuart Wellington
[12:52] I don't know, man.
[12:53] Maybe it's serialized.
[12:53] And these guys are just
[12:54] sitting there the whole
[12:55] fucking time?
[12:55] Like, do they have to take
[12:56] breaks to go fucking
[12:57] crank it?
Elliott Kalan
[12:59] I imagine at the beginning,
[13:00] he goes,
[13:01] at the beginning,
[13:02] the guy who runs the place,
[13:03] he's like,
[13:03] thank you for joining
[13:04] this very exclusive,
[13:05] very elite presentation.
[13:07] Yep.
[13:08] If you perchance
[13:09] need a break
[13:10] to crank it,
[13:11] please
[13:11] stand up
[13:13] from the bleachers
[13:14] and go to the
[13:15] crank it room,
[13:16] which has been provided
[13:17] for you.
[13:18] You'll notice
[13:19] each of you
[13:20] has received
[13:20] your own room.
[13:21] Please do not use
[13:22] another client's
[13:23] crank it room.
[13:24] Please stay in your room.
Stuart Wellington
[13:25] And does it pipe
[13:26] the fucking narration
[13:28] into the crank it room
[13:29] or are you going to
[13:30] miss parts of the story
[13:31] because then you'll
[13:31] come back and you'll
[13:32] be like,
[13:33] wait, what happened?
[13:34] This is a very good
[13:35] question.
Elliott Kalan
[13:36] You'll notice that the
[13:37] walls and door of the
[13:38] crank it room are quite
[13:38] thin, so you should be
[13:39] able to hear the
[13:40] reading through.
[13:41] Although, conversely,
[13:42] we can also hear you
[13:43] cranking in the
[13:44] crank it room.
[13:45] That's part of it.
[13:46] That's part of it for me.
[13:47] Okay, if it is,
[13:48] then not a problem.
[13:49] We only ask that you
[13:50] not crank it too loud
[13:51] so that everyone
[13:52] can enjoy the reading.
[13:54] But, if you are shy,
[13:55] such as the client
[13:57] sitting next to you,
[13:57] a shy guy,
[13:58] and do not want to be
[14:00] heard while you're
[14:00] cranking it,
[14:01] please do your best
[14:03] to muffle the sounds
[14:04] of your cranking
[14:05] however you feel
[14:06] is appropriate.
Dan McCoy
[14:07] Now, while you're
[14:07] cranking, please,
[14:09] you will see a crank
[14:10] on the wall.
[14:11] That is the
[14:12] mank crank.
[14:12] Please do not yank
[14:14] the mank crank.
Elliott Kalan
[14:16] You'll notice that
[14:17] directly above is a
[14:18] sign that says
[14:18] do not yank.
[14:19] We would appreciate it
[14:20] if you would please
[14:21] follow that sign
[14:22] and avoid yanking
[14:23] the mank crank.
[14:24] Each crank room
[14:25] is, of course,
[14:25] equipped with its
[14:26] own mank crank,
[14:27] but only for
[14:27] emergency purposes.
[14:29] Please refrain from
[14:30] yanking them
[14:30] during your normal
[14:31] cranking.
[14:32] And now,
[14:33] for the next,
[14:33] and now,
[14:34] our feature
[14:35] presentation,
[14:36] a lady reads a
[14:37] sex story to you.
[14:38] And now,
[14:41] the fisherman's wife's
[14:43] dream,
[14:43] the book.
[14:49] Okay, guys,
[14:50] seems like we've
[14:50] had enough of this
[14:51] cutscene.
[14:52] Time for you to
[14:52] go out there
[14:53] and save the
[14:54] governor's niece
[14:55] from the ninjas
[14:56] that have kidnapped
[14:56] her.
[14:57] Looking back,
[14:57] I probably should
[14:58] have explained
[14:58] that mission more
[14:59] than the other
[15:00] stuff, but we
[15:02] don't really have
[15:02] time.
[15:03] You already
[15:03] mashed the buttons
[15:04] and the cutscene
[15:04] is ending,
[15:05] so get out there
[15:05] and save the
[15:06] governor's niece
[15:07] from the ninjas.
[15:08] Okay, so now,
[15:09] it cuts to the two
[15:11] of you kind of
[15:11] looking at each
[15:11] other and your
[15:12] eyebrows go up
[15:12] like, this is
[15:13] going to be fun.
[15:14] And it's fading
[15:15] to the next,
[15:16] so that's the
[15:16] end of the cutscene.
[15:17] Now, we see
[15:18] the street where
[15:19] the main
[15:20] side-scrolling
[15:20] level is going
[15:21] to be taking
[15:21] place.
[15:22] You guys,
[15:23] of course.
[15:23] Punching,
[15:23] punching,
[15:24] kicking,
[15:24] kicking,
[15:25] kicking,
[15:25] kicking,
[15:25] punching,
[15:25] oh, stop,
[15:26] stop.
[15:26] You've got to
[15:27] wait until you
[15:27] walk out.
[15:28] Okay, you walk
[15:29] out, and then
[15:30] there's an
[15:30] animated explosion
[15:32] revealing a car
[15:33] and a governor's
[15:34] niece is carried
[15:35] into the car
[15:35] going, help me,
[15:36] help me,
[15:37] flop dudes,
[15:37] and then that
[15:38] drives away.
[15:39] Now you can
[15:40] begin to move.
[15:40] Okay, so I
[15:41] assume, so you're
[15:42] walking down the
[15:42] street, right?
Stuart Wellington
[15:43] Yeah.
[15:44] Yeah, it sounds
[15:45] like if there's
[15:45] any, if there's
[15:46] any, like,
[15:46] piles of garbage,
[15:47] I would interact
[15:49] with them by
[15:49] punching or kicking,
[15:50] hoping the turkey
[15:51] likes it.
Elliott Kalan
[15:52] You are way ahead
[15:53] of me.
[15:53] Feel free to
[15:53] punch any
[15:54] garbage, fire
[15:54] hydrants,
[15:55] mailboxes,
[15:57] lampposts to see
[15:57] if there are
[15:57] coins or meat
[15:58] inside.
[15:59] Go ahead.
Dan McCoy
[15:59] Yeah, I'm also,
[16:01] I'm also walking
[16:01] down and I'm,
[16:02] I'm, every once
[16:03] in a while I'm
[16:03] jumping just
[16:04] because it, you
[16:05] know, it moves
[16:06] a little faster
[16:07] that way.
[16:07] Yeah, let's, let's
Elliott Kalan
[16:08] get some jump
[16:09] sound effects.
[16:10] Alex, just throw
[16:11] a bunch in and
[16:12] hopefully he did.
[16:14] Dan, just in
[16:14] case Alex didn't,
[16:15] can you give us
[16:15] some homemade
[16:16] jump sound effects?
[16:17] Sure.
[16:19] Doink, doink,
[16:20] doink.
[16:21] All accepted, I
[16:22] guess.
[16:23] Wait, boi-o-oing,
[16:25] did you say?
Dan McCoy
[16:25] Yeah, I was just
[16:26] throwing in a,
[16:27] just like a wild
[16:28] one for, so you
[16:29] have options.
[16:30] Thanks, I
Elliott Kalan
[16:31] appreciate that.
[16:32] Alex, don't, just
[16:33] cover those up with
[16:34] some real 8-bit
[16:34] sounds if you can.
[16:36] Okay, you're
[16:37] walking down the
[16:38] street, you're
[16:38] walking down the
[16:38] street, punching
[16:39] at stuff, Stuart
[16:40] finds some coins,
[16:41] Dan finds a
[16:42] turkey leg, now
[16:43] Stuart finds a
[16:43] turkey leg, Dan
[16:44] finds some coins,
[16:45] and now, uh-oh,
[16:46] here come some
[16:46] ninjas.
[16:47] It's three ninjas,
[16:49] they're, they
[16:49] recognize, yes,
[16:50] they are the three
[16:51] ninjas from
[16:51] Three Ninjas
[16:52] Kickback, and
[16:53] so these are
[16:54] children you're
[16:54] fighting, so
[16:55] please.
[16:56] Now this is
[16:56] when the flop
[16:57] dudes really
[16:57] have to look
[16:58] inside themselves,
[16:58] they're like, we
[16:59] know that they're
[16:59] involved with the
[17:00] kidnapping of the
[17:01] governor's niece,
[17:02] but should we be
[17:02] fighting the
[17:03] children, and what
[17:04] do you guys do?
[17:04] Do you start
[17:05] punching and
[17:05] kicking?
Dan McCoy
[17:06] Of course.
[17:07] Yeah, I pick up
[17:09] a garbage can,
[17:10] throw it at
[17:10] them.
Elliott Kalan
[17:11] Okay, you can
[17:11] do that, you
[17:12] can interact with
[17:12] the environment
[17:13] to that.
[17:13] Okay, so you,
[17:13] one of the
[17:14] ninjas is already
[17:14] knocked out, and
[17:15] he fades away,
[17:16] revealing a VHS
[17:17] copy of the
[17:18] Three Ninjas
[17:18] Kickback.
[17:19] Do you pick
[17:19] it up?
[17:21] Sure, why
[17:22] not?
[17:22] Oh, you've
[17:22] actually, you've
[17:24] lost a little
[17:25] life, you should
[17:25] not have picked
[17:25] that up.
[17:26] Oh, no.
[17:26] Okay.
[17:27] Yeah, it
[17:27] happens.
[17:27] So, Stuart, now
[17:28] there's another
[17:29] ninja that's doing
[17:29] a lot of jump
[17:30] kicks on you,
[17:30] what are you
[17:31] going to do?
Stuart Wellington
[17:31] Okay, so I'm
[17:32] going to try
[17:32] and time the
[17:33] jump kicks for
[17:34] him to jump
[17:34] kick over me,
[17:35] and then I'm
[17:35] going to punch
[17:36] him in the
[17:36] back.
[17:37] Okay.
[17:38] That's his least
[17:38] offended part of
[17:39] his body, I'm
[17:39] assuming, unless
[17:40] he's a turtle.
Elliott Kalan
[17:41] No, these are
[17:42] not turtles yet.
[17:44] Oh, okay.
[17:44] So, okay, and
[17:45] it works.
[17:46] Great, so he
[17:47] fades away and
[17:48] turns into a
[17:49] copy of that
[17:49] other Three Ninjas
[17:50] movie with
[17:51] Hulk Hogan in
[17:51] it.
[17:51] Do you pick
[17:52] it up?
Stuart Wellington
[17:52] Of course I
[17:53] pick it up.
Elliott Kalan
[17:54] Great, you
[17:54] gain some life.
[17:55] Perfect.
[17:55] Extra life.
[17:56] Is that High Noon
Stuart Wellington
[17:56] and Magic Mountain?
[17:57] High Noon,
[17:57] something like
[17:58] that.
Elliott Kalan
[17:58] High Noon and
[17:59] Mystery Mountain
[17:59] Madness in the
[18:00] Marble Man.
[18:02] Marble Manor.
[18:04] Marble, yeah.
[18:05] Uh-oh, speaking
[18:05] of which, here
[18:06] come the marbles.
[18:07] Uh-oh, that
[18:07] third ninja ran
[18:08] away, but he
[18:09] whistled and some
[18:10] marbles are coming
[18:10] down.
[18:11] You guys, are you
[18:12] going to try to
[18:12] punch and kick
[18:12] them?
Stuart Wellington
[18:14] Or just jump
[18:15] over them?
[18:15] I try and time
[18:16] it and jump over
[18:17] them.
Elliott Kalan
[18:17] Okay, good.
[18:18] Dan, you're
[18:18] going to jump.
[18:19] Okay, good.
[18:19] Don't try to
[18:20] punch and kick
[18:20] those marbles.
[18:21] They'll just roll
[18:21] you over, and
[18:22] then you sit up
[18:23] and there's little
[18:23] birdies around
[18:24] your head and you
[18:24] lose some life.
[18:25] Okay, great.
[18:26] So you've got
[18:27] past those ninjas.
[18:28] Uh-oh, more
[18:28] ninjas, but these
[18:29] ones are turtles.
[18:30] What are you
[18:30] going to do?
[18:32] Oh, I throw a
[18:34] pizza at them.
[18:35] Okay, I should
[18:36] have mentioned
[18:36] these are not
[18:36] ninja turtles
[18:37] mutants.
[18:38] These are just
[18:38] regular turtles
[18:39] that have trained
[18:40] under a ninja
[18:41] master and are
[18:41] now ninjas.
[18:42] They're very
[18:42] small.
[18:43] I don't think
[18:43] they eat pizza.
[18:45] Well, I mean,
Stuart Wellington
[18:46] it's important to
[18:48] learn.
Elliott Kalan
[18:48] Okay, Dan, show
[18:49] me the pictures
[18:50] or video you have
[18:51] of regular turtles
[18:52] eating pizza.
[18:53] You're right, I
[18:53] don't have any
[18:54] on my phone.
[18:55] You're right,
[18:56] because it's
[18:56] currently.
[18:58] I imagine a lot
[18:58] of herpetologists
[18:59] were watching the
[19:00] Teenage Mutant Ninja
[19:00] Turtles and being
[19:01] like, sure, they're
[19:02] ninjas and they're
[19:02] mutants, but eating
[19:03] pizza is not so
[19:04] out of the ordinary.
[19:05] Okay, if they're
Dan McCoy
[19:07] regular-sized turtles,
[19:08] I pick them up
[19:09] carefully and return
[19:10] them to the water.
Elliott Kalan
[19:11] Okay, that's very
[19:11] sweet of you.
[19:12] That's very sweet.
[19:13] You can get diseases
[19:13] that way, but this
[19:14] time you don't.
[19:15] And you hear like
[19:16] a...
[19:17] And that means you
[19:18] got extra little
[19:19] turtle care points.
[19:20] And you can redeem
[19:21] those turtle care points
[19:22] at a petco near
[19:23] you for turtle
[19:24] food, which in
[19:25] this case is pizza.
[19:26] So I guess you
[19:27] were right.
[19:28] I'm just looking at
[19:29] it right now.
[19:30] I guess you can't
[19:31] have pizza for
[19:31] turtles.
[19:32] Okay, you're
[19:33] moving along.
[19:33] Okay, now you
[19:34] have a choice of
[19:34] one of three
[19:35] buildings to walk
[19:36] into.
[19:36] One is marked
[19:37] school, one is
[19:38] marked police
[19:39] station, and one
[19:40] is marked the
[19:40] bank.
[19:42] Which one do you
[19:42] walk in to look
[19:43] for the governor's
[19:43] niece?
Stuart Wellington
[19:44] Dan, where do you
[19:45] think they would
[19:45] hold the governor's
[19:46] niece?
Dan McCoy
[19:49] school?
[19:49] Well, probably
[19:50] not in a police
[19:51] station, because
[19:52] that's where
[19:54] criminals don't
[19:55] like to go.
[19:56] Unless you...
Elliott Kalan
[19:57] Someone hasn't
[19:59] seen...
[20:00] hasn't seen
[20:01] a low winter sun
[20:03] because...
[20:04] or the shield,
[20:04] because there's
[20:05] quite a lot of
[20:05] corrupt characters
[20:06] in the police.
Dan McCoy
[20:08] Well, no, I mean,
[20:09] not those criminals.
[20:10] Obviously, there are a
[20:11] lot of corrupt cops.
[20:12] I'm just saying that
[20:13] kidnappers don't like
[20:15] to walk straight
[20:16] into the police
[20:17] department.
[20:17] That's fair.
Elliott Kalan
[20:18] That's fair.
[20:18] You may still need
[20:18] to go in there
[20:19] as a strategy.
[20:20] Unless they're
[20:20] Terminators or
[20:21] something.
[20:22] That's true.
[20:22] So do you want
[20:23] to go into the
[20:23] school?
[20:23] Yeah.
Dan McCoy
[20:24] Let's go into
[20:25] the school.
Elliott Kalan
[20:26] Okay.
[20:26] You walk into
[20:27] the school,
[20:27] and it fades
[20:29] out, and then it
[20:31] fades back in.
[20:31] We see a classroom,
[20:33] and again, animation
[20:34] of you guys walking
[20:34] on.
[20:35] You can't do
[20:35] anything yet.
[20:35] Okay.
[20:36] And the teacher
[20:38] turns to you and
[20:39] says, it's those
[20:40] flop dudes.
[20:41] Get them.
[20:41] This is like a word
[20:42] balloon that appears
[20:43] above their head,
[20:44] and they're like,
[20:44] there's flop dudes.
[20:47] Get them.
[20:47] Uh-oh.
[20:47] It's a classroom
[20:48] full of like 10
[20:48] kids, and they're
[20:50] wearing, it's real
[20:51] battle royale stuff.
[20:53] They're all wearing
[20:54] private school uniforms,
[20:55] and they are ready
[20:56] to attack you.
[20:57] Guys, are you going
[20:58] to fight back, or
[20:59] are you going to
[20:59] run out of this room
[20:59] like a couple of
[21:00] whiny babies?
Stuart Wellington
[21:01] So I pick up a desk
[21:02] and throw it at the
[21:03] kids.
Elliott Kalan
[21:04] Excellent.
[21:05] You can interact
[21:05] with the environment
[21:06] in this one.
[21:06] Yes, you pick up
[21:07] the desk, you take
[21:08] out two kids, they
[21:09] fade away and turn
[21:10] into a go-gurt.
[21:11] Are you going to
[21:12] pick that up?
[21:13] Yeah, of course.
[21:13] Okay, great.
[21:14] Adds to your health,
[21:15] that's fantastic.
[21:16] Dan, what are you
[21:17] doing?
Dan McCoy
[21:17] I'm going to pick up
[21:18] the erasers, and I'm
[21:20] going to clap them to
[21:21] create a cloud of dust.
[21:22] You can't do that.
[21:23] They're under the
[21:24] cover of dust?
Elliott Kalan
[21:26] No, you can't do that.
[21:27] What?
[21:27] This is an 8-bit video
[21:28] game.
[21:29] There's only so much
[21:29] you can interact with
[21:30] the environment.
[21:31] You can pick stuff up
[21:32] and throw it.
Dan McCoy
[21:32] Okay, I pick up an
[21:33] eraser and I throw it.
Elliott Kalan
[21:35] It's just part of the
[21:36] background.
[21:36] It causes a cloud of
[21:37] dust.
[21:38] Oh, man.
[21:39] I mean, there's other
[21:39] desks.
[21:40] There's the teacher's
[21:40] desk.
[21:41] If you really want to
[21:41] pick something and
[21:42] throw it, you can just
[21:42] punch some of these
[21:43] kids.
Dan McCoy
[21:44] Are there any
[21:44] battle toads around?
[21:46] It's a good question.
[21:47] You've got to be
[21:48] honest.
Elliott Kalan
[21:49] Some of the students
[21:50] are battle toads.
[21:50] You notice as you hit
[21:51] them and their masks
[21:52] come off.
[21:52] Uh-oh.
[21:53] This is going to be
[21:54] harder than you think.
[21:55] And some of them are
[21:56] waving chains in the
[21:57] air.
[21:58] In fact, there's one
[21:58] coming at you waving a
[21:59] chain in the air.
[22:00] What do you do?
Dan McCoy
[22:01] Okay, well, I visited
[22:02] the game Nark earlier
[22:04] and picked up some
[22:06] needles that I throw
Elliott Kalan
[22:08] at this person.
[22:08] This is not a thing
[22:09] you can do.
[22:10] I don't know what...
[22:11] Oh, God.
[22:11] I don't know what...
[22:12] All right, I punched
[22:12] them.
[22:13] Jeez.
[22:13] Okay, thanks.
[22:13] I don't know what Gumby
[22:14] video game you've been
[22:15] living in where you can
[22:16] go to other video games
[22:17] and bring stuff in
[22:18] with you, you know.
[22:19] Sounds like a great game.
Stuart Wellington
[22:20] Yeah, it seems like an
[22:21] ad for a game genie that
[22:23] you would see in the back
[22:24] of like a computer
[22:25] magazine.
Elliott Kalan
[22:26] Yeah, I don't know what
[22:27] kind of Smash Brothers
[22:28] world do you think this
[22:29] is, where all the video
[22:29] game characters live
[22:30] together and fight all
[22:31] the time.
[22:32] Okay, so you punch.
[22:33] That's great.
[22:33] You timed the punch
[22:34] pretty well, but
[22:35] unfortunately, another
[22:36] student with a chain
[22:36] hit you in the back
[22:37] of the head, so you
[22:38] lost some life points
[22:39] on that one.
[22:40] And while you're in
[22:41] the middle of this
[22:42] very dangerous scene,
[22:44] it seems like a good
[22:44] place for an
[22:45] advertisement.
[22:46] Dan, I believe we
[22:46] have a sponsor.
[22:47] Today?
Dan McCoy
[22:47] The Flophouse is
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Stuart Wellington
[23:52] Yeah, I found the sleep
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Dan McCoy
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S4
[24:51] If you're sick of
[24:52] constantly arguing with
[24:54] the people closest to you
[24:55] about topics that really
[24:56] aren't going to change the
[24:58] world, we're here to take
[24:59] that stress off of your
[25:00] shoulders.
[25:01] We take care of it for you
[25:02] on We Got This with
[25:03] Mark and Hal.
[25:04] That's right, Hal.
[25:05] If you have a subjective
[25:07] question that you want
[25:08] answered objectively once
[25:11] and for all time for all
[25:13] of the people of the world,
[25:14] questions like who's the
[25:16] best Disney villain,
[25:17] Mac or PC, or should you
[25:19] put ketchup on a hot dog?
[25:20] That's why we're here.
[25:21] Yes, I get that these are
[25:22] the biggest questions of
[25:23] our time.
[25:23] And we're often joined by
[25:25] special guests like Nathan
[25:26] Fillion, Orlando Jones,
[25:28] and Padgett Brewster.
[25:29] So let Mark and Hal take
[25:31] care of it for you on We
[25:32] Got This with Mark and Hal
[25:33] weekly on Maximum Fun.
S5
[25:35] Hey, I'm Janet Farney,
[25:36] host of the JV Club
[25:37] podcast.
[25:39] Ah, high school.
[25:41] Was it a time of adventure,
[25:43] romance, and discovery?
S4
[25:44] Class of 95!
[25:46] We did it!
S5
[25:47] Or a time of angst,
[25:50] disappointment, and confusion.
S4
[25:52] We're all tied together by
[25:54] four years of trauma at this
[25:55] place, but enjoy adulthood,
[25:57] I guess.
S5
[25:58] The truth is, it was both.
[26:02] So join me on the JV Club
[26:04] podcast where I invite some
[26:05] great friends like Kristen
[26:07] Bell, Angela Kinsey, Oscar
[26:08] Nunez, Neil Patrick Harris,
[26:09] and Keegan Michael Key to
[26:11] talk about high school, the
[26:12] good, the bad, and everything
[26:13] in between.
S4
[26:14] My teenage mood swings are
[26:16] getting harder to manage!
S5
[26:17] The JV Club.
[26:18] Find it on Maximum Fun.
Elliott Kalan
[26:20] And back to you, Ellie.
[26:22] Okay, and thanks for that,
[26:23] Dan.
[26:24] Thanks to our sponsors.
[26:24] We're now back to the
[26:25] continuing adventure of
[26:26] Flop Dudes 2 Streets of
[26:28] Dragons for the NES and
Stuart Wellington
[26:29] Sega Master System.
Elliott Kalan
[26:31] Now, Dan...
Stuart Wellington
[26:32] So what I now do is I grab
[26:34] Dan's hands, and then that
[26:35] allows him to do like a
[26:37] jump kick maneuver, and we
[26:39] do a team up.
Elliott Kalan
[26:41] Okay, and while you're
[26:42] doing...
[26:42] Like a fastball special.
[26:44] Yeah, but with more
[26:45] kicking, yeah.
[26:46] That creates a liking, and
[26:47] that creates almost an
[26:48] energy blast that wipes out
[26:49] all the kids.
[26:50] The teacher is still there,
[26:51] and the teacher is shaking
[26:53] their hands at you, and
[26:53] then a word balloon comes
[26:54] up, and it says, hey, you
[26:56] Flop Dudes, what video
[26:58] game movie memories do you
[26:59] have?
[27:00] So I think to get through
[27:01] this level, you're going
[27:02] to talk about some video
[27:03] game movie memories.
[27:04] Do you have any
[27:04] particular memories of
[27:05] seeing them in the
[27:05] theaters, ones that you
[27:07] particularly liked or
[27:08] didn't like?
Stuart Wellington
[27:09] I remember seeing Doom in
[27:11] the movie theater with
[27:12] Carl Urban.
[27:14] You know, big-time
[27:15] fave Carl Urban fan.
[27:16] You know, he was
[27:17] Aomer in The Lord of
[27:18] the Rings, as well as a
[27:19] bunch of other shit.
[27:20] He's Dredd and Judge
[27:21] Dredd, you know, all that
[27:22] shit.
[27:22] Sure, yeah, yeah.
[27:23] And it's got Dwayne the
[27:24] Rock Johnson in a rare
[27:26] villain role.
[27:27] He's not often the
[27:28] villain.
[27:29] And it's known for having a
[27:32] sequence that's like a
[27:34] first-person shooter-type
[27:35] sequence.
[27:37] And I remember not being
[27:39] particularly impressed with
[27:40] it.
[27:41] Did you guys ever see that
Elliott Kalan
[27:42] one?
[27:42] I never saw it, but I
[27:43] remember when, I think it
[27:45] might have been Dwayne
[27:46] Johnson, he was coming on
[27:47] The Daily Show to promote
[27:48] Doom.
[27:49] And if I remember correctly,
[27:50] the clip they showed was
[27:52] just close-ups, like panning
[27:53] close-ups of the huge gun
[27:55] that he carries in Doom.
[27:56] And then he goes like,
[27:57] that's some gun.
[27:58] And that was the whole
[27:58] clip.
[27:59] Like, really, that was the
[28:01] promotional clip?
[28:02] It was just close-ups of
[28:03] this big gun?
[28:04] Okay.
[28:06] But do you think, so do
[28:07] you think it was successful
[28:08] or not successful, them
[28:10] trying to replicate the
[28:11] video game experience with
[28:12] a first-person shooting
[28:14] scene?
Stuart Wellington
[28:15] I mean, I think, I mean,
[28:16] I think they obviously
[28:17] attempted.
[28:17] I don't think it was
[28:18] particularly successful.
[28:20] And it, I think it also
[28:22] goes to, I mean, you're
[28:24] trying to recreate
[28:25] something that has
[28:26] I mean, I think the
[28:27] later Doom games have a
[28:29] storyline, but only
[28:30] barely.
[28:30] I mean, it's basically an
[28:32] excuse to blow the shit
[28:33] out of some demons with
[28:34] cool guns.
[28:36] So, I don't know.
[28:38] It feels unnecessary,
Elliott Kalan
[28:39] right?
[28:40] Like.
[28:41] I mean, I get that
[28:42] they're trying to, like,
[28:43] to bring the game
[28:44] mechanics into the movie,
[28:45] but you're right.
[28:45] It's, it's, the feel of
[28:47] a first-person shooter
[28:47] video game is different
[28:48] from the feel of a
[28:50] first-person movie
[28:51] sequence where you feel
[28:52] as if, if anything,
[28:53] your body has been
[28:54] hijacked and is beat.
[28:55] You are, or you're
[28:56] homunculus from the
[28:57] Martin Amis book
[28:58] Times Arrow that is
[28:59] just inside the head
[29:00] of the hero watching
[29:01] everything through the
[29:02] hero's eyes, but not
[29:03] really participating.
Stuart Wellington
[29:04] That's how you describe
[29:05] most POV stuff you
[29:06] watch, right?
[29:07] Yeah, basically.
[29:08] Yeah, yeah.
Elliott Kalan
[29:09] I mean, at this point,
[29:10] there's only two kinds
[29:11] of POV stuff I see,
[29:13] and it's video games
[29:14] and another thing.
[29:15] But, Dan, what have you,
[29:16] any particular video game
[29:17] movie memories or moments
[29:19] or magic?
Dan McCoy
[29:21] I've, yeah, I was quiet
[29:23] for a while because I was
[29:24] looking up some things.
[29:25] I remember watching...
Elliott Kalan
[29:27] POV stuff?
[29:28] Not while we're
Dan McCoy
[29:28] recording, Dan, please.
[29:30] Street Fighter for the
[29:31] first time and being
[29:32] just delighted.
[29:34] You know, I mean, like,
[29:35] as, as you've mentioned
[29:37] before, there aren't a lot
[29:40] of, you know, good
[29:42] video game movies.
[29:47] I was going to say,
[29:48] unfortunately, I actually
[29:49] have no particular
[29:50] feelings on the matter.
[29:50] I mean, it doesn't
[29:51] really matter.
[29:52] I mean, other than what,
Elliott Kalan
[29:52] like, Synecdoche, New York
[29:53] is kind of an adaptation
[29:54] of Sim City, right?
[29:56] It is.
[29:56] Yeah, I guess so.
Dan McCoy
[29:58] But, like, I, as a
[30:00] aficionado of the crap
[30:03] and the detritus of pop
[30:05] culture, they are a gold
[30:07] mine, and I remember
[30:08] watching Street Fighter
[30:09] for the first time,
[30:10] and it is a delight
[30:12] in a, like, in a camp
[30:14] way.
[30:16] Raoul Julia puts in a
[30:17] great performance,
[30:18] sadly, you know,
[30:20] while dying, but he does
[30:23] a great job on a, in a
[30:25] bad movie.
[30:26] Stevie D'Souza, who
[30:27] wrote it, I think I read
[30:29] somewhere that he wrote
[30:30] it in, like, a weekend.
[30:31] But I'm, I'm, I may be
[30:33] making that up.
[30:35] But, um, and I also
[30:36] remember, like, when I...
Stuart Wellington
[30:36] That's a fucking goal
[30:37] right there, to write a
[30:38] Street Fighter movie in a
[30:39] weekend.
[30:40] Oh, man.
[30:40] And get Raoul Julia to
[30:41] fucking do it.
[30:43] Yeah.
Elliott Kalan
[30:44] I also remember, like,
[30:45] when I was...
[30:45] I mean, I don't think it
[30:45] was the beauty of the
[30:46] script that convinced
[30:47] Raoul Julia to take on
[30:48] the role of...
[30:49] No, but it's like, it
Stuart Wellington
[30:50] feels like you're doing a
[30:51] bit, right?
[30:52] Where you're like, let's
[30:53] see if I can get him to
[30:54] do this.
Elliott Kalan
[30:56] Let's see if we can get
[30:57] him to wear this hat.
Stuart Wellington
[30:58] Yeah, let's, let's see
[30:59] if he'll do a Psycho
[31:00] Crusher.
[31:01] The, um, the...
[31:03] I feel like maybe, like,
[31:04] the Tomb Raider movies
[31:05] are kind of fun.
[31:07] Am I...
[31:08] Am I misremembering
Elliott Kalan
[31:09] them?
[31:10] I mean, the Tomb Raider
[31:10] movies, it kind of helps
[31:12] them that they're
[31:12] essentially Indiana Jones
[31:13] the game, right?
[31:14] Yeah.
[31:15] That they're a little bit
[31:16] closer to a movie already
[31:17] than Street Fighter, which
[31:19] is just a tournament of
[31:21] monsters.
[31:21] And Angelina Jolie, I
[31:23] think is a pretty...
Stuart Wellington
[31:24] I think Angelina Jolie
[31:25] is a pretty fun, like,
[31:27] action hero.
[31:29] Yeah.
Dan McCoy
[31:30] I remember just being
[31:32] bored by the Tomb Raider
[31:33] movies, but I remember
[31:35] enjoying the new one with
[31:37] Alicia Vikander
[31:38] surprisingly, uh, well,
[31:41] and I saw it on the, uh,
[31:44] cruise to Alaska that I
[31:46] was on with you, Stu.
[31:48] Oh, cool.
[31:48] When you were all
[31:49] downstairs watching the,
[31:50] uh, the, the stand-up
[31:52] comic.
[31:53] Whoever, who was, whoever
[31:54] was booked on that
[31:55] cruise, I was underneath
[31:58] a blanket under the rain
[32:00] upstairs on, on the deck
[32:02] watching.
Stuart Wellington
[32:03] I think you made the
[32:04] right choice.
[32:05] I feel like that, that,
[32:06] uh, that comic probably
[32:07] has some firm opinions
[32:09] about cancel culture.
[32:11] Oh.
Elliott Kalan
[32:12] I like, Dan, though, that
[32:13] you were out, you spent a
[32:13] lot of money to be on a
[32:14] cruise, and you're like,
[32:15] I think I'll watch Tomb
[32:16] Raider while I'm here.
[32:18] Amen.
[32:18] What can I not do at
Dan McCoy
[32:19] home?
[32:20] I watch a lot...
[32:21] The movie's playing, I'll,
[32:22] I'll seek it out.
Stuart Wellington
[32:22] I watch a lot of
[32:23] episodes of the love
[32:25] boat, which was playing
[32:26] constantly on that cruise.
Elliott Kalan
[32:28] At least that's
[32:29] thematically appropriate,
[32:30] you know.
[32:31] Yeah.
[32:31] And it was a, it was a
Stuart Wellington
[32:32] princess, and it was a
[32:33] princess cruise, and
[32:34] princess cruises are
[32:36] like, there's like a
[32:37] love boat tie-in
[32:38] already.
[32:39] Oh, I see.
Elliott Kalan
[32:40] Well, uh, now the
[32:40] teacher in the school
[32:41] says, okay, that's
[32:42] good, you can leave
[32:43] now.
[32:44] There's no, there's
[32:44] no niece here.
[32:45] So you guys tromp
[32:46] back out on the
[32:47] street, you got two
[32:47] places you can go
[32:48] next, the bank or the
[32:49] police station.
[32:49] Just go to, let's go
[32:50] fuck up a bank, dude.
[32:52] Okay.
[32:53] Sure.
[32:53] Okay, guys.
[32:54] Ooh, bad choice.
[32:56] This is one of those
[32:57] annoying puzzle levels
[32:58] where you gotta move a
[32:59] bunch of blocks around.
[33:00] Okay.
[33:01] Okay, no one likes
[33:02] these.
[33:02] These are the worst
[33:03] levels ever.
Stuart Wellington
[33:04] Can I, can I just
[33:05] look up, can I just
[33:06] look up a wiki to how
Elliott Kalan
[33:08] to complete the puzzle?
[33:09] Yeah, look, look up a
[33:09] walkthrough or a cheat
[33:10] cheat on this.
[33:11] Yeah.
[33:12] While you're doing
[33:13] that.
[33:13] Like half the shrines
Stuart Wellington
[33:15] in Breath of the Wild,
[33:16] I'm like, fuck this.
[33:17] Or like the only way
Elliott Kalan
[33:18] to get through Myst was
[33:19] to like, was to just
[33:20] buy the book that was
[33:22] like, flip the switch
[33:23] this way 10 times.
[33:24] You're like, okay,
[33:25] there was no way I was
[33:25] going to figure that
[33:26] out on my own.
[33:27] So while Stuart's
[33:28] looking up the walkthrough
[33:29] for this police station
[33:30] puzzle section, oh
[33:31] sorry, the bank puzzle
[33:32] section, Dan, why do
[33:34] you think video game
[33:35] movies don't usually
[33:36] work that well?
[33:37] It's a puzzle in its
[33:38] own.
[33:39] In its own way.
Dan McCoy
[33:41] Well, um, hmm.
[33:44] Well, the early ones,
[33:47] the problem was that
[33:50] there just wasn't
[33:51] enough to build out
[33:54] a plot.
[33:56] And like, I think
[33:58] that something like
[33:58] Super Mario Brothers,
[34:00] which I actually have
[34:01] never seen.
[34:01] I'm looking very, I'm
[34:02] looking very much
[34:03] forward to watching it
[34:05] for the show.
[34:05] I'm excited about it.
[34:07] But it's my
[34:07] understanding that they
[34:08] dealt with that.
[34:09] by just like, making
[34:10] up a bunch of weird
[34:11] stuff.
[34:12] Oh yeah.
[34:13] Wholesale.
[34:14] Which, you know, may
[34:16] not have worked in this
[34:17] instance, but I think
[34:18] is a better way, at
[34:21] least, of going about
[34:22] it than a lot of
[34:22] people who seem to
[34:24] have just like,
[34:24] taken these games
[34:27] with very basic
[34:28] concepts and then
[34:29] not done any of that
[34:31] thought to change it.
[34:33] You're talking about
Elliott Kalan
[34:33] that Qbert movie that
[34:35] was literally just him
[34:35] jumping around on
[34:36] blocks?
[34:37] Yep.
[34:38] And it was like,
[34:39] why is Paul Giamatti
[34:41] doing this role?
[34:43] Yeah.
Stuart Wellington
[34:46] I mean, what was
[34:48] that movie where he
[34:49] got covered in blue
[34:51] paint with Frankie
[34:52] Muniz?
[34:53] Oh, uh.
[34:53] Big Fat Liar.
[34:54] Big Fat Liar.
[34:55] Yeah, Big Fat Liar.
[34:55] Yeah.
Elliott Kalan
[34:56] Somebody, this reminds
[34:57] me, speaking of Paul
[34:58] Giamatti, sorry, that
[34:59] on our last episode
[35:00] when my son Sammy was
[35:02] on, we were talking
[35:02] about the restaurant
[35:03] Pea Soup Anderson's
[35:04] and someone tweeted
[35:05] at me, oh, you
[35:05] should go there.
[35:06] And then it's real
[35:07] close to where they
[35:08] shot some of Sideways.
[35:09] So you can see where
[35:10] Paul Giamatti was in
[35:11] Sideways and I was
[35:11] like, yeah, my kid's
[35:12] going to love that.
[35:14] Yeah.
Dan McCoy
[35:15] Yeah.
[35:17] Sammy hasn't ever had
[35:18] Merlot because of
[35:20] Giamatti's character's
[35:22] thoughts on the matter.
[35:24] No, I, the other,
[35:25] but I wanted to say
[35:25] the more recent,
[35:27] um, you know, uh,
[35:30] video games obviously
[35:30] have a lot more
[35:31] sophisticated storytelling,
[35:32] but at that point
[35:34] you have the
[35:35] sophisticated storytelling
[35:36] and then you're
[35:39] taking away at a
[35:40] movie the one thing
[35:41] that makes a video
[35:42] game more unique,
[35:44] uh, which is the
[35:45] interactivity.
[35:45] Like you're removing
[35:47] one of the load
[35:48] stones of what a
[35:49] video game is at
[35:50] that point.
Elliott Kalan
[35:51] You're saying
[35:51] because a video
[35:52] game is not a,
[35:53] even though some
[35:53] do deliver stories,
[35:55] it is not essentially
[35:56] a story, a
[35:58] narrative delivering
[35:59] system.
[35:59] It is an interaction
[36:00] delivering system.
[36:01] So you're saying
[36:02] that, uh, so you're
[36:03] saying it's not based
[36:04] on a video game,
[36:05] but the, probably the
[36:05] best adaptation of the
[36:06] idea of video games
[36:07] to movies was Mr.
[36:08] Payback.
[36:10] The movie that let
[36:11] you choose what
[36:12] would happen next.
[36:12] That's classic.
[36:13] I still haven't seen
[36:14] it.
[36:15] You're making it sound
[36:15] really cool.
[36:17] I mean, it's all up
[36:18] on YouTube.
[36:18] It's terrible, but
[36:19] you should, you
[36:20] could, you go see.
[36:21] So Stu, uh,
[36:22] the, uh, it looks,
[36:24] have you figured out
[36:24] how to do the puzzle
[36:25] or do you want to
[36:25] answer the question?
Stuart Wellington
[36:26] Uh, I just, I just
[36:27] did the puzzle.
[36:29] Oh, great.
Elliott Kalan
[36:29] Okay.
[36:30] It unlocks a door
[36:31] and behind the door,
[36:33] uh, you see there's a
[36:34] box.
[36:35] What are you going to
[36:35] do with that box?
Stuart Wellington
[36:36] I'm going to open
[36:37] the box to get my
[36:38] treasure.
Elliott Kalan
[36:38] Well, there's only
[36:39] one way to open up
[36:40] a couple ways to
[36:41] open the box.
[36:41] Uh, you can punch
[36:42] it or kick it or
[36:43] throw it.
[36:43] Yeah.
[36:43] I'm going to punch
[36:44] it.
[36:45] Uh oh.
[36:47] Ooh, inside was a
[36:48] person.
[36:48] You should not have
[36:49] punched that box.
[36:50] Uh, and they say,
[36:51] no, the governor's
[36:52] I don't wait,
Stuart Wellington
[36:52] which of those
[36:52] three options would
[36:53] have not been a
[36:54] problem.
Elliott Kalan
[36:54] Yeah, exactly.
[36:55] Dave, blame the
[36:57] player, not the
[36:57] game.
[36:57] Look, you should
[36:58] have been able to,
[36:58] maybe you shouldn't
[36:59] have, maybe it
[37:00] shouldn't have been
[37:01] so important for you
[37:01] to punch this box or
[37:02] open it at all.
[37:03] It's none of your
[37:03] business.
[37:04] Yeah.
[37:04] Walk into a building
[37:05] and do a puzzle and
[37:06] there's a box behind
[37:07] you.
[37:07] You think you can just
[37:07] open it up.
[37:08] Uh, good point.
[37:09] Good point.
[37:10] So, uh, blame the
Stuart Wellington
[37:11] player, not the game.
[37:12] That was, that was
[37:13] where I went wrong in a
[37:13] lot of my breakup
[37:15] confessionals with
[37:16] girlfriends, girlfriends.
Elliott Kalan
[37:17] So, uh, the, it's
[37:18] inside the person that
[37:19] go, oh, the
[37:20] governor's niece is in
[37:21] another building.
[37:22] Oh, sorry guys.
[37:23] I guess you did that
[37:23] puzzle for nothing.
[37:24] No, wait, a little
[37:25] star floats around.
[37:26] Dan, Dan, you want
[37:27] to grab that star?
Dan McCoy
[37:29] What?
[37:29] Yeah, I do.
[37:30] But why does this
[37:30] person have any inside
[37:32] knowledge on the
[37:33] governor's niece, uh,
[37:35] considering that they've
[37:35] been inside a box?
[37:36] Good point.
Elliott Kalan
[37:37] That information is
[37:38] not, not applicable
[37:40] right now.
[37:40] Yeah, it doesn't say.
[37:41] I'll grab that star.
[37:43] Okay, uh, you hear a
[37:44] little fanfare and it
[37:45] says, oh, you just
[37:47] got 14 Nintend bucks.
[37:50] Nintend bucks can be
[37:51] redeemed for free
[37:52] Nintendo merchandise
[37:53] valid until January
[37:55] 15th, 1987.
[37:57] So, uh, I think
[37:58] enjoy that.
[37:59] Uh, I don't know
[38:00] what you can do with
[38:01] it now.
[38:01] Good stuff.
[38:02] Yeah, great stuff.
Stuart Wellington
[38:03] Are we, are we
[38:03] playing this on like a
[38:04] Raspberry Pi or
[38:05] something?
[38:05] How'd we get this
[38:06] emulator?
Elliott Kalan
[38:09] A Raspberry Pi?
Stuart Wellington
[38:11] It's like a mini,
[38:11] like a mini computer.
[38:13] Okay.
[38:14] Not a, not the food.
Elliott Kalan
[38:16] I think, yeah, I
[38:16] wasn't sure and I
[38:17] was like, I, I'm not,
[38:19] is this, is this like
[38:20] some kind of sex
[38:21] playing I've never
[38:22] heard before?
[38:22] Every once in a while
Stuart Wellington
[38:23] I'll make jokes that I
[38:24] know neither of you
[38:25] will get, but I'm
[38:25] assuming somebody who's
[38:27] listening will.
Dan McCoy
[38:28] Yeah, yeah, that's,
[38:29] yeah.
[38:30] That's my Twitter feed.
[38:31] It's just jokes for
[38:32] my own benefit.
[38:32] Yup.
Elliott Kalan
[38:33] Very clear.
[38:34] Very clear.
[38:36] Uh, I think that
[38:37] should be your Twitter
[38:37] bio is just jokes for
[38:38] my own benefit.
[38:41] Okay, guys, you walk
[38:42] back out onto the
[38:43] street, so you've
[38:43] been to, that was
[38:44] what, the bank?
[38:45] Yeah.
[38:45] Or the, okay, you've
[38:46] been to the bank.
[38:47] We have to go to the
[38:48] police station now.
[38:48] Okay, so you're gonna
[38:50] walk in?
[38:52] Yeah, yeah, yeah,
[38:52] let's fuck it up.
[38:53] Okay, you walk in the
[38:54] police station, uh-oh,
[38:55] guys, boss level,
[38:56] boss level, boss level.
[38:58] You walk in, you walk in,
[38:59] you walk in, and there's a
[39:00] guy, there's a police
[39:01] officer at a desk, and
[39:02] then he hurls the desk
[39:03] away, and he goes,
[39:04] ah, and there's flashing
[39:06] lights, and his uniform
[39:06] rips as he gets bigger
[39:08] and bigger, and he turns
[39:09] into kind of a bull
[39:10] man, like a half bull,
[39:11] half man, kind of like
[39:12] the Chicago Bulls mascot
[39:13] logo, but, and with the,
[39:15] with this, complete with
[39:15] the steam puffing out of
[39:16] his nostrils in there.
[39:17] Sure, yeah.
[39:18] And now he starts running
[39:19] back and forth across
[39:20] the screen, uh, and uh-oh,
[39:22] Dan, you don't get out of
[39:23] the way in time, and it
[39:24] knocks you down, uh, and
[39:26] you, a little animated
[39:27] ghost starts coming out of
[39:28] your body, and it says,
[39:30] continue, question mark?
[39:31] Now, Stu, are you gonna
[39:32] use your extra life that
[39:34] you picked up before to
[39:35] bring Dan back to help
[39:37] you with his boss?
Stuart Wellington
[39:38] Yeah, yeah, yeah,
[39:38] because I need somebody to
[39:39] distract the boss.
[39:40] Okay, great.
[39:41] So I'm gonna kick him in
[39:42] the back.
Elliott Kalan
[39:43] Uh, so Dan's, there's a
[39:44] little 8-bit animation of
[39:45] Dan's ghost hovering up
[39:46] into heaven, and then a
[39:47] big hand comes out and
[39:48] goes, whoa, and shoves
[39:50] Dan's ghost back into his
[39:52] body, and a single tear
[39:53] goes down the ghost's
[39:54] face, because it's going
[39:55] back to this veil of
[39:57] tears, this, this land of,
[39:58] uh, of pain that we call
[39:59] life.
Dan McCoy
[40:00] I thought it was time to
Elliott Kalan
[40:01] rest, finally.
[40:02] No, because you got this
[40:03] bull guy to fight.
[40:04] So the bull guy, he's
[40:05] running across the screen.
[40:06] Oh, he's running towards
[40:07] you guys.
[40:07] Are you guys gonna time it
[40:08] to jump to get over him?
Dan McCoy
[40:09] Yeah, we're gonna, I'm
[40:10] gonna watch the pattern of
[40:11] the running and jump at
[40:13] appropriate times.
Elliott Kalan
[40:14] Okay, great.
[40:14] You do it, you jump, and
[40:15] he bangs his head on,
[40:17] like a bell that's been
[40:18] set up, uh, like kind of
[40:20] at Coyote Ugly, like if
[40:21] you order whatever, I
[40:22] don't know, whatever
[40:22] drink it is.
[40:23] Is it the bell the cops
Stuart Wellington
[40:24] set up when they, when
[40:25] they arrest somebody, so
[40:26] they ring it?
Elliott Kalan
[40:27] No, it's the bell they
[40:28] ring when, uh, when
[40:29] someone calls with a ghost
[40:30] sighting, and Janine
[40:31] goes, we got one!
[40:32] Oh, that makes sense.
[40:34] Yeah.
[40:34] Yeah, and that, because
[40:34] it turns out this isn't
[40:35] actually a real police
[40:36] station, it's a, it's an
[40:37] abandoned police station
[40:38] that's now a Ghostbusters
[40:39] facility.
[40:41] Oh, perfect.
[40:41] But they hadn't, they
[40:42] hadn't finished putting up
[40:43] the new sign yet, so this
[40:44] is actually probably a ghost
[40:45] bull man that you're, that
[40:47] you're fighting.
Dan McCoy
[40:47] Yeah, right now it just
[40:48] says Hostbusters, which is
[40:50] very confusing.
[40:51] Yeah, they're buying the
Elliott Kalan
[40:52] letters on the installment
[40:53] plan backwards.
[40:57] Yeah.
[40:58] So people think that going
[40:59] and they're like, I think
[41:00] that, I, I think that the
[41:02] host at my restaurant has
[41:03] been giving away free meals
[41:04] to his friends.
[41:05] I need you to stake them
[41:06] out and find out.
[41:07] And they're like, sorry,
[41:08] sir, we get that a lot.
[41:09] This is not actually
[41:10] Hostbusters.
[41:11] We haven't got the full
[41:11] sign up just yet.
[41:12] Well, that's very confusing.
[41:15] Yeah.
[41:16] Well, you should, before we
[41:17] put the HO up, people
[41:18] thought it was ST Busters,
[41:20] like Street Busters, and
[41:21] they keep coming to us to
[41:22] like, say, to borrow
[41:23] jackhammers and things like
[41:24] that.
[41:25] We don't have that kind
[41:25] of equipment.
Stuart Wellington
[41:26] And while they still
[41:27] have the jackhammers for
[41:28] dealing with renegade
[41:29] hosts, you know.
[41:33] Yeah.
Elliott Kalan
[41:34] Exactly.
[41:35] So.
[41:35] Et cetera.
[41:36] Et cetera.
[41:37] And so.
[41:38] Bits.
[41:39] You know exactly where
[41:40] that would go.
[41:40] Let's continue doing
[41:40] this bit.
[41:41] Okay.
[41:41] So this, this ghost
[41:43] bull, you got to keep
[41:44] jumping.
[41:45] So now at this point,
[41:47] also you have lasers.
[41:48] Did I not mention that
[41:49] before?
Stuart Wellington
[41:50] Okay.
[41:50] We have lasers or
[41:51] there's lasers that we
[41:53] have to deal with?
Elliott Kalan
[41:54] Both.
[41:54] You have lasers that
[41:55] you can use to shoot
[41:56] the ghost bull guy,
[41:58] but also there's lasers
[41:59] shooting out of his
[41:59] horns and out of little
[42:01] eyes that have opened up
[42:02] at the top of the screen.
[42:03] Very contra.
[42:04] And so you have to jump
[42:06] out of those lasers and
[42:07] you got to shoot the bull
[42:08] guy and you can't let
[42:09] him run into you.
[42:09] So it's a very elaborate
[42:10] timing.
[42:11] Some would say too
[42:12] difficult for a first
[42:13] level boss.
[42:14] Yeah.
[42:14] It's turning into like a
[42:15] bullet hell type game.
[42:16] Yeah.
[42:16] But that's the thing about
[42:17] flop dudes too, is it's
[42:18] got a very steep learning
[42:19] curve.
[42:20] First you're just
[42:21] punching flat lampposts
[42:22] and mailboxes and
[42:23] finding, finding meat
[42:24] inside.
[42:25] Suddenly you're dodging
[42:26] lasers.
[42:26] It's like Dark Souls.
[42:27] So what are you guys
[42:28] going to do?
[42:28] Are you going to dodge
[42:29] lasers and defeat the
[42:29] boss?
[42:31] Yeah.
Stuart Wellington
[42:31] Is there like.
[42:32] Yeah.
[42:32] I think we probably
[42:33] should, right?
Dan McCoy
[42:33] Is there, is there any
[42:35] sort of like a part,
[42:37] body part that seems to
[42:38] be more prominent than
[42:40] the others or a
[42:41] different color or flashes
[42:42] more when you shoot it?
[42:44] Yeah.
[42:44] Are there, are there
Stuart Wellington
[42:45] chunks of armor that
[42:46] shake when we shoot
[42:47] them and then eventually
[42:48] fall off?
[42:49] Well, you'll notice,
[42:50] you'll notice that
[42:50] happens to his horns.
Elliott Kalan
[42:51] His horns fall off.
[42:52] And each time he does,
[42:53] he goes, wah, wah,
[42:54] wah, wah, wah,
[42:55] wah.
[42:55] Like he gives you a,
[42:56] like a mean look and
[42:57] then he goes back to
[42:58] running.
[42:58] And then you'll also
[42:59] notice that his
[43:01] suspenders are getting
[43:02] looser.
[43:03] So I think, so you're
[43:04] going to have to shoot
[43:05] those suspenders to
[43:06] make his pants
[43:06] fly.
[43:06] Killer graphics.
[43:08] These are 8-bit
[43:09] graphics.
[43:10] This is, they did a
[43:11] great job with it.
[43:12] They really made these
[43:12] sprites detailed back
[43:13] then.
[43:14] Yeah.
[43:14] So, okay, so you're
[43:15] going to aim at the
[43:16] suspenders while the
[43:16] lasers are shooting
[43:17] around?
[43:17] Okay, you'll notice
[43:18] the wall opens up
[43:20] and a bunch of robot
[43:21] dogs run in, but
[43:22] that's just animation
[43:22] in the background.
[43:23] That doesn't actually
[43:24] affect the gameplay.
[43:25] Oh, so they're like
[43:26] spectators in a
[43:27] Street Fighter level.
[43:27] Exactly.
[43:28] Yeah, they're like
[43:28] spectators in Space
[43:29] Jam, A New Legacy.
[43:30] They're constantly
[43:31] pumping their dog
[43:32] fists in the air and
[43:33] just yelling.
[43:33] No matter what's
[43:34] going on.
[43:35] Exactly.
[43:36] Even during the
[43:36] timeouts.
[43:37] So, okay, you're
[43:38] still shooting lasers
[43:39] at his suspenders?
[43:41] Yeah, of course.
[43:42] His pants fall down,
[43:43] revealing boxer shorts
[43:44] with hearts on them.
[43:45] He's very embarrassed
[43:45] and he trips and falls
[43:47] from the pants on his
[43:49] ankles.
[43:50] Onto a letter opener.
[43:52] Onto a letter opener.
[43:53] Blood everywhere.
[43:54] It's all over the
[43:54] screen.
[43:56] And actually, Dan's
[43:58] sprite vomits on camera.
[44:01] And Stewart is just
[44:03] shaking his head and
[44:03] he's covering his eyes.
[44:04] This is not anything
[44:05] everyone can see.
[44:06] He knew when he became
[44:07] a flop dude that life
[44:08] would be tough, that
[44:09] he'd have to be tough
[44:10] to survive, but he
[44:11] didn't realize that this
[44:12] was what he was signing
[44:12] up for.
[44:13] Yeah.
[44:13] Little animated tears
Stuart Wellington
[44:14] are shooting out the
[44:15] side of my head.
Elliott Kalan
[44:17] Yeah.
[44:17] And it's at this moment
[44:18] that the whole ground
[44:21] starts to shake and the
[44:23] big boss shows up.
[44:25] The floor opens up and
[44:27] you guys fall into a pit.
[44:28] Wait, big boss from the
[44:29] fucking Metal Gear Solid
[44:31] series?
[44:32] No, don't take it
[44:33] literally.
[44:34] No, this is the game
[44:35] boss.
[44:35] It's a one level game
[44:36] with a little boss level
[44:38] at the end.
[44:39] You're actually in hell
[44:40] itself.
[44:41] You're in hell and
[44:42] there's Satan and he's
[44:43] huge.
[44:44] It's just like Dante
[44:45] described him.
[44:45] He has three heads and
[44:46] each head is chewing on
[44:47] a different historical
[44:48] traitor, Judas, Brutus,
[44:50] and I think Cassius is
[44:51] the other one.
[44:52] And his waist is
[44:53] encased in ice.
[44:54] You never updated that
[44:55] shit?
[44:56] I mean, name a traitor
[44:57] that was as, I guess
[44:58] Benedict Arnold is in
[44:59] there.
[44:59] Sure, yeah.
Dan McCoy
[45:00] Why did the devil
[45:02] kidnap this girl?
Elliott Kalan
[45:05] Dan, Dan, we don't
[45:07] have, this is the
[45:07] governor's niece.
[45:08] We don't have time to,
[45:09] we gotta save her.
[45:10] And so the devil, he
[45:11] starts pounding on the
[45:12] ice you're on and then
[45:13] he looks at you and a
[45:13] word balloon comes out
[45:14] and it says, if you
[45:16] could make a movie out
[45:17] of any video game,
[45:18] what video game would
[45:19] you make into a movie?
Dan McCoy
[45:21] That's a good question.
[45:22] Oh, man.
[45:24] You know, this is, I,
Elliott Kalan
[45:28] there is a time limit.
Dan McCoy
[45:30] Okay, I, I, we
[45:31] mentioned it before,
[45:32] you know, I really
[45:34] loved Marble Madness
[45:35] when I was a kid.
[45:36] It's a, it's a movie,
[45:38] it's a movie, it's a
[45:40] game that like, you
[45:41] know, in the, in the
[45:44] arcade with the big
[45:48] games, like, I forget
[45:49] what they're called.
[45:51] Cabinets?
[45:51] They have the track.
[45:53] What?
Elliott Kalan
[45:53] Like arcade game
[45:54] cabinets, you mean?
Dan McCoy
[45:55] Yeah, the cabinets.
[45:56] Like, it would have the
[45:57] track pad, of course,
[45:58] and that was kind of
[45:59] the fun of it, was
[46:00] that you were literally
[46:01] controlling a ball with a
[46:02] ball, and it was a
[46:04] one-to-one controller.
[46:06] And at home, you know,
[46:07] you had to sort of use
[46:09] the Nintendo controller
[46:10] and figure out how to
[46:11] make that do subtle,
[46:13] like, diagonal movements
[46:15] and stuff.
[46:15] But I got really good at
[46:16] Marble Madness, and I
[46:19] think that just the, the
[46:21] challenge of trying to
[46:22] turn that into a
[46:23] narrative.
Dan McCoy
[46:23] Pick up that challenge
[46:24] for extra bonus points.
[46:26] How would you do it?
[46:26] The cosmic, oh.
[46:27] Pitch me the Marble
[46:28] Madness movie.
[46:31] Um, the, ooh, boy.
[46:34] So, maybe I will take
[46:37] Madness literally, um,
[46:40] and, uh, this is like a,
[46:42] uh, a look inside the
[46:45] brain of someone, uh, who,
[46:48] who has become trapped in
[46:49] their own head.
[46:50] And, uh, and we're, uh,
[46:53] we've put our, um, our,
[46:55] uh, our thought bubble.
[46:57] We're, like, incepting this,
[46:59] uh, head with our thought
[47:01] idea that we've sent in
[47:03] in this marble into this
[47:05] brainscape.
[47:06] And it has to pilot itself
[47:08] around, uh, different, um,
[47:10] you know, uh, pitfalls to,
[47:13] uh, you know, wake up this
[47:15] human who has been
[47:16] entrapped inside their own
[47:18] head.
Dan McCoy
[47:18] Who's the hero?
Elliott Kalan
[47:19] What do they get?
[47:20] Tell me who the hero is.
[47:22] Does he have a team?
[47:23] Every time you inject
Dan McCoy
[47:24] someone into, uh, someone
[47:25] else, it's gotta be
[47:27] Dennis Quaid.
[47:29] Okay.
Elliott Kalan
[47:29] So it's, so the hero is
[47:31] played by Dennis Quaid or
[47:32] the hero is Dennis Quaid?
[47:33] Is actor Dennis Quaid.
[47:34] And if that's the case,
[47:35] then who's playing Dennis
[47:36] Quaid?
Dan McCoy
[47:37] Dennis Quaid is being
[47:38] played by Alden Ehrenreich.
[47:40] Oh, okay.
[47:41] Uh, makes sense.
[47:42] Obvious choice for a young
[47:44] Dennis Quaid.
[47:44] But they're, they're
[47:45] bringing him in, uh,
[47:47] yeah, they, the people
[47:49] thought they're like,
[47:50] oh, they saw
[47:50] interspace.
[47:51] They thought that Dennis
[47:52] Quaid could help.
[47:53] They don't understand.
[47:55] Um, they only understand
[47:57] science.
[47:57] They don't understand how
[47:58] stories work.
[47:59] Okay.
[47:59] And so this is young
Elliott Kalan
[48:00] Dennis Quaid.
[48:01] So it's like him right
[48:01] after interspace came out.
[48:03] Yeah, exactly.
[48:04] This isn't like movie 43
[48:05] Dennis Quaid.
Dan McCoy
[48:07] No.
[48:07] Or movie 45 Dennis
[48:09] Quaid.
[48:10] Do you think,
[48:10] which is just his 45th
[48:12] movie and not movie 43.
Stuart Wellington
[48:13] Do you think Dennis Quaid
[48:14] and Robert Picardo
[48:15] hung out a lot when
[48:16] they were making, uh,
[48:18] interspace?
[48:19] I mean, I hope so.
Elliott Kalan
[48:20] I mean, the fact that
[48:21] they were known as
[48:21] Pacuado around the set,
[48:23] I think, I think
[48:24] makes it pretty clear.
[48:25] Yeah.
[48:27] I mean, the only person
[48:28] who was closer to
[48:28] Dennis Quaid was
[48:29] probably Quado.
[48:30] And that's why,
[48:31] that's why he's calling
[48:32] for Quaid in the movie
[48:33] Total Recall.
[48:33] You know?
Stuart Wellington
[48:35] They had to change the
[48:36] script because it
Dan McCoy
[48:37] didn't make sense.
[48:38] When you said Pacuado
[48:38] and it sounded like
[48:39] Quado, I was trying
[48:42] to get there, Elliot,
[48:43] because I knew
[48:43] that there was a
[48:44] Quaid in that movie
[48:46] and, uh, yeah,
[48:48] the fact that we both
[48:49] got there because of
[48:51] a slight similarity
[48:53] in sounds.
[48:54] Do you think, uh,
Stuart Wellington
[48:55] do you think, uh,
[48:56] do you think, uh,
[48:57] do you think, uh,
[48:57] do you think, uh,
[48:58] do you think Quado's
[48:58] mad that Watto
[48:59] is so popular?
[49:00] Do you think
[49:00] Griffin Newman should
[49:01] have, uh,
[49:02] that his older brother
[49:02] Watto?
Elliott Kalan
[49:04] Yeah.
[49:04] Because they're brothers.
[49:05] I guess his younger
[49:05] brother Watto.
[49:06] Yeah.
[49:07] Well, you have to
[49:07] imagine, he's like,
[49:09] you have to imagine
[49:09] Quado is like,
[49:10] I know they wanted me
[49:11] for that role
[49:12] and there was
[49:12] probably a typo
[49:13] on the call sheet
[49:13] and they ended up
[49:14] with Watto, that hack.
[49:16] Instead, they could
[49:16] have had Quado.
[49:17] That would have
[49:18] been the renaissance.
[49:19] Dan, there's a bit
[49:20] that, um, uh,
[49:21] that, uh, our
[49:21] mutual friend,
[49:22] Eric Marsazak
[49:23] and I used to do,
[49:23] uh, who, uh,
[49:25] he's the one
[49:25] whose comedy theater
[49:26] is where we met,
[49:27] uh, you and I,
[49:28] where we used to do
[49:28] where, uh,
[49:29] where, where Quado
[49:30] was a Hollywood
[49:31] casting agent
[49:32] and it was always,
[49:34] it was always pitching
[49:35] Dennis Quaid
[49:36] for every role
[49:37] and they'd be like,
[49:38] they'd say, uh,
[49:39] so who, who do we
[49:40] think of, uh,
[49:41] Quado, uh,
[49:41] you have an idea?
[49:42] Please stand up
[49:43] so we can see Quado
[49:43] because he,
[49:44] Quado would be sitting,
[49:45] his host body
[49:46] would be sitting down
[49:47] at a conference table.
[49:49] So, uh,
[49:49] could you please
[49:49] stand up
[49:50] so we can see Quado?
[49:51] Uh, Quado,
[49:51] who do you think
[49:52] would be right
[49:52] for this role?
[49:54] Quade.
[49:56] It's unorthodox
[49:57] for the Clara Barton
[49:57] story, but yeah,
[49:58] okay, let's give
[49:59] Randy Quaid a call.
[50:00] No, no,
[50:01] Dennis Quaid.
[50:02] Okay, you gotta be
[50:03] more specific.
[50:03] You can't just say
[50:04] Quaid.
[50:05] Yeah.
[50:06] So, Stuart,
[50:06] any video games
[50:07] you would like to see
[50:08] made into movies?
Stuart Wellington
[50:09] Yeah, I mean,
[50:10] again, we're gonna go
[50:11] a little old school
[50:12] with this.
[50:12] I'm gonna say
[50:13] Ghosts and Goblins.
[50:15] Uh, you got a great
[50:16] hero, Arthur,
[50:17] the little knight guy.
[50:18] He's got a ton
[50:19] of cool weapons,
[50:20] so man,
[50:20] that's gonna look great.
[50:22] Uh, there's all kinds
[50:23] of spooky monsters.
[50:25] You guys know me.
[50:26] I like spooky monsters.
[50:27] And also,
[50:28] you can have that
[50:29] running gag
[50:30] where he keeps getting
[50:30] hit and his armor
[50:31] falls off and he's
[50:32] just wearing little
[50:33] boxer shorts.
Dan McCoy
[50:34] Yeah.
[50:34] I mean, that does
[50:35] sound really fun.
[50:36] Yeah.
[50:36] I would love that
[50:37] because if you make
[50:38] it into a movie,
[50:39] maybe I will see
[50:40] more than, like,
[50:41] the first level
[50:42] of Ghosts and Goblins.
[50:44] It's fucking hard.
Elliott Kalan
[50:45] I mean, it's kind of,
[50:46] it's why they need
[50:47] to release a Dragon's Lair
[50:48] movie because there's
[50:49] no way to see the rest
[50:50] of the animation in that.
[50:51] Yeah, you can.
[50:52] You can just go on
[50:53] YouTube.
[50:53] It's available.
[50:53] Oh, it's all there.
[50:54] Oh, okay.
[50:54] Yeah, it's great.
[50:55] And in case you're
[50:57] wondering from me,
[50:58] I know they've tried
[50:59] to develop it
[50:59] in the past couple
[51:00] years, but I've always
[51:01] been wondering why
[51:01] they didn't try to
[51:01] make a Mega Man movie
[51:02] before now.
[51:04] Mega Man is like,
[51:05] he's such a cool
[51:06] little character guy
[51:07] and his world is so
[51:09] full of different
[51:10] types of robots
[51:11] and things.
[51:12] Yeah.
[51:12] And I love the old,
Stuart Wellington
[51:13] I love the old box art
[51:14] where they tried to
[51:15] make him look more
[51:16] like a human
[51:17] and it always looks
[51:18] fucking crazy.
[51:20] Yeah, it looks bizarre
Elliott Kalan
[51:21] because that character
[51:22] looks, makes sense
[51:23] as a little cartoon
[51:24] guy with no nose,
[51:25] but he does not
[51:26] make sense as a,
[51:27] as a real dude
[51:28] wearing like that
[51:30] weird blue outfit.
[51:31] Yeah, like it's like
Stuart Wellington
[51:32] if they like made a
[51:33] human kid dress up
[51:34] and look exactly like
[51:35] Astro Boy,
[51:36] you'd be like,
[51:37] no, no, no thank you.
[51:39] You'd like put some
Elliott Kalan
[51:40] pants on that child.
[51:41] Yeah.
[51:42] Why is his hair,
[51:43] is it like Bob's big boy?
[51:45] If that was an actual
[51:45] kid, you'd be like,
[51:46] no, I don't think so.
[51:49] But the,
[51:49] and also because Mega Man 2,
[51:51] I still,
[51:51] I still say has,
[51:52] at least for that era,
[51:53] has the best soundtrack
[51:54] of, uh,
[51:55] Yeah, it's a great game.
[51:56] He's got great music.
[51:57] It's a great game.
[51:57] Mega Man 2.
[51:58] Mega Man.
[51:59] Yes, he was called
[52:00] Rock Man in Japan.
[52:01] I know, Dan.
Dan McCoy
[52:03] No, no, no.
[52:04] He fights a bunch of,
[52:05] uh, he fights a bunch
[52:06] of robots,
[52:07] but he's not a robot
[52:08] himself because at the
[52:09] end he like,
[52:11] right?
[52:11] Because at the end,
[52:12] like when he's walking
[52:13] home, he takes off
[52:14] his helmet and like
[52:16] leaves it at the,
Elliott Kalan
[52:16] He's like a cyborg.
[52:18] He, you know,
[52:18] he does have a,
[52:19] he does have a laser
[52:20] cannon for a hand,
[52:21] you know, so.
[52:21] Okay.
[52:21] I believe,
[52:22] because it's Dr.
[52:23] what, Light?
[52:24] Dr. Bright?
[52:25] Dr. Light, yeah.
[52:26] Dr. Light Bright.
[52:27] Dr. Light Bright.
Dan McCoy
[52:28] He uses Light Bright to
[52:29] take over the world.
Elliott Kalan
[52:31] He's like,
[52:31] I've got a lot to tell you,
[52:32] but hold on a second,
[52:32] I gotta plant all these
[52:33] little bulbs.
[52:35] Mm-hmm.
Dan McCoy
[52:36] Here, let me put this
[52:37] black construction paper
[52:39] over first, so.
Elliott Kalan
[52:40] It's real loud,
[52:41] but I don't know why
[52:41] you don't just tell me,
[52:42] because this is how I
[52:43] communicate.
[52:43] This is my love language,
[52:44] is Light Bright.
[52:46] So, anyway,
[52:47] you, uh,
[52:48] those questions are deemed,
[52:49] uh, suitable,
[52:51] and Satan goes,
[52:52] no!
[52:52] No!
[52:54] And, uh,
[52:55] falls to the ground,
[52:56] revealing
[52:57] the governor's niece,
[52:59] uh,
[52:59] and she says,
[53:01] thank you,
[53:02] Flop Dudes!
[53:03] And you,
[53:03] and you both high-five,
[53:05] and this is an animated
[53:06] cutscene where you high-five,
[53:07] uh,
[53:08] and then there's a,
[53:09] one of those things
[53:09] where, like,
[53:10] you guys are standing
[53:11] on a mountaintop,
[53:12] and the camera's
[53:13] panning past,
[53:14] and then,
[53:14] and each background,
[53:15] there's like a couple
[53:15] different layers of
[53:16] backgrounds,
[53:17] they're all moving
[53:17] at slightly different speeds,
[53:19] so it looks real cool
[53:20] and three-dimensional,
[53:20] uh,
[53:21] and it says,
[53:23] Flop Dudes will be back
[53:24] in Flop Dudes 3,
[53:25] Mountain Town.
Stuart Wellington
[53:27] Oh, okay,
[53:28] cool,
[53:28] you know,
[53:29] something to look forward to.
Elliott Kalan
[53:30] Yeah,
[53:30] it's,
[53:31] it's the one where
[53:31] you're fighting bad guys
[53:32] at Mohonk.
[53:33] Oh, wow,
[53:34] man,
[53:35] that's an expensive game.
[53:38] Yeah,
[53:38] well,
[53:38] because the meals
[53:39] are included.
[53:39] Yeah.
[53:40] Uh,
[53:41] so guys,
[53:42] do you have any final thoughts
[53:43] about video games
[53:44] or video game movies,
[53:45] uh,
[53:46] that you would like
[53:47] to mention before we,
[53:48] while the credits are rolling?
[53:49] You know those long credits
[53:50] at the end of video games
[53:51] where it's a lot of names
[53:51] that you don't know
[53:53] because there's all
[53:53] the different coders
[53:54] and stuff,
[53:55] you know?
Stuart Wellington
[53:55] I have a video game,
[53:56] I have a question,
[53:57] not a video,
[53:58] yeah,
[53:58] I got a video game question.
[53:59] How did I get past
[54:00] this boss?
[54:01] Uh,
[54:01] now,
[54:02] guys,
[54:03] we've,
[54:03] we've,
[54:03] uh,
[54:04] we just answered the question
[54:05] what video game
[54:07] should be turned into a movie.
[54:08] What movie should be turned
[54:10] into a video game?
Elliott Kalan
[54:12] Oh,
[54:12] that's a great idea.
[54:15] Um,
[54:16] what video game would,
[54:18] well,
[54:18] what movie would make
[54:20] a great video game?
[54:23] Um,
[54:24] I think I'm gonna say
[54:25] the Sparks Brothers.
[54:27] So,
[54:28] uh,
[54:28] wow,
[54:29] okay.
[54:29] Uh,
[54:29] Annette,
[54:30] is that the,
[54:31] is that the movie
[54:31] you're talking about?
[54:32] No,
[54:32] not Annette,
[54:32] the movie written by Sparks.
[54:34] I'm talking about the documentary,
[54:35] the Sparks Brothers,
[54:36] that Edgar Wright made,
[54:37] and you are,
[54:38] you get to choose to be either Ron
[54:39] or Russell Mayle,
[54:40] and it's,
[54:41] each level is you creating
[54:43] a different album,
[54:44] and then trying to capture
[54:46] the sound that people
[54:47] will be listening to
[54:48] 10 to 15 years in the future,
[54:51] uh,
[54:51] because they're always
[54:53] a little ahead of their time.
[54:55] So I think,
[54:55] yeah,
[54:55] that's the movie I would,
[54:56] that's the new movie
[54:56] I would turn into it.
[54:57] Um,
[54:58] if I'm looking for an older movie
[54:59] to turn into a video game,
[55:01] um,
[55:02] I think probably like
[55:03] a Citizen Kane game
[55:04] where you're like,
[55:04] you gotta throw newspapers
[55:05] at things,
[55:06] and you're like jumping over sleds,
[55:07] you know,
[55:08] real,
[55:08] real SNES side scroller stuff.
[55:10] Yeah,
[55:10] yeah.
[55:11] Uh-huh.
Dan McCoy
[55:12] And,
[55:12] uh,
[55:13] I think they should turn,
[55:14] um,
[55:16] Eraserhead into,
[55:17] like a,
[55:18] like a fatherhood simulator.
[55:20] Hey,
[55:21] it's parallax action.
[55:23] Parallax action.
[55:24] I,
[55:24] I knew I knew what it was
[55:26] that you're describing.
[55:26] Oh,
[55:26] for the moving background stuff.
[55:27] Yeah,
[55:28] yeah.
[55:28] Oh,
[55:28] okay.
[55:28] Yeah,
[55:29] like if you have,
[55:29] like,
[55:29] a multi-plane camera
[55:31] in,
[55:31] like,
[55:32] animated films.
[55:32] Like they used to do
[55:32] in old Popeye cartoons.
[55:33] Yeah.
[55:34] You have parallax.
[55:35] And obviously,
[55:35] guys,
Stuart Wellington
[55:36] I'm gonna say,
[55:37] I think the movie
[55:38] that should be turned
[55:39] into a video game,
[55:40] of course,
[55:40] is Royal Tenenbaum
[55:41] should be a fighting game,
[55:43] uh,
[55:44] where you get to pick
[55:45] your fighter
[55:46] and they have all kinds
[55:46] of moves and finishers
[55:48] and maybe x-ray attacks
[55:49] and all kinds of
Elliott Kalan
[55:50] Oh,
[55:50] yeah,
[55:50] you could do that
[55:51] with Knives Out,
[55:51] too.
[55:52] Knives Out would be
[55:52] a good fighting game.
Stuart Wellington
[55:53] Knives Out,
[55:53] that would probably
[55:54] even be better.
[55:56] There's,
[55:56] there's this great level
[55:57] in fucking Hitman 3
[55:58] where you're basically
[55:59] playing through a Knives Out.
[56:00] It's fucking awesome.
[56:01] You're playing through
[56:02] a Knives Out?
[56:03] Yeah,
[56:03] you're doing a Knives Out.
[56:06] But you're Agent 47,
[56:07] you can knock out
[56:08] the fucking,
[56:09] uh,
[56:09] like,
[56:10] world,
[56:10] like,
[56:11] uh,
[56:11] world famous
[56:12] fucking inspector.
[56:13] Now I so wish that
[56:14] You can knock his ass out
[56:15] and put on his clothes
[56:15] and then pretend to be him
[56:16] and do your own
[56:17] little Knives Out
[56:18] and it fucking rules.
Elliott Kalan
[56:19] I so wish that
[56:20] Knives Out now
[56:21] had come out in 1989
[56:22] and there was a tie-in
[56:23] single that played
[56:24] during the credits
[56:25] called
[56:25] Doing a Knives Out.
[56:27] That would have been great.
[56:27] Yeah.
[56:28] Doing a Knives Out.
[56:30] We're doing a Knives Out
[56:31] tonight.
[56:31] Doing a Knives Out.
[56:32] That kind of thing.
[56:33] Yeah.
Stuart Wellington
[56:33] Where, like,
[56:34] years later
[56:34] you hear the song
[56:35] and you're like,
[56:36] are they singing
[56:37] about Knives Out?
[56:38] Yeah, exactly.
[56:39] The movie?
[56:39] Like,
[56:40] anytime you,
[56:41] it's like,
[56:41] anytime you hear
[56:42] that fucking
[56:42] Tina Turner song
[56:44] and you're like,
[56:44] did she just say
[56:45] Thunderdome?
Elliott Kalan
[56:47] And it's hard
[56:48] to hear the lyrics
[56:49] through all the drum machines.
[56:50] There's probably
[56:50] 10 or 11 drum machines.
[56:51] But yeah,
[56:51] when you hear it
[56:52] and it's like,
[56:53] it's like,
[56:53] Daniel Craig
[56:54] solving the case.
[56:54] You're like,
[56:55] wait,
[56:55] so they're talking
[56:56] about the actors?
[56:57] Hold on.
[56:58] That's weird, yeah.
[56:59] Because I forgot
[56:59] the name of the character,
[57:00] Beauregard Louisville
[57:01] or something like that.
Stuart Wellington
[57:02] Yeah,
[57:03] Poghorn Leghorn II.
Elliott Kalan
[57:07] Well, guys,
[57:08] thanks so much.
[57:09] Beauregard Louisville.
[57:11] Thanks so much
[57:12] for playing
[57:12] Flop Dudes 2
[57:13] Streets of Dragons
[57:14] for the NES
[57:15] and Sega Master System.
[57:18] I will remind you
[57:19] that the Flophouse
[57:20] virtual live show,
[57:21] not virtually live,
[57:22] it will be live,
[57:23] remote,
[57:23] is September 25th.
[57:25] That's at 9 p.m.
[57:26] Eastern Time,
[57:26] 6 p.m. Pacific.
[57:28] Google SimpleTix
[57:29] Flophouse
[57:29] Super Mario Bros.
[57:30] and I'll remind you
[57:31] that even if you
[57:32] can't make it
[57:33] on September 25th
[57:34] where you live
[57:34] in a place
[57:35] where that time
[57:36] is not doable
[57:37] because it's
[57:38] the middle of the night,
[57:39] buying a ticket
[57:39] gets you one week
[57:40] of access
[57:41] to the recording
[57:42] of the show
[57:43] so you will get
[57:44] to enjoy it
[57:44] and after that
[57:46] the show will
[57:46] disappear
[57:47] just a beautiful dream,
[57:49] more beautiful
[57:50] for its limited time
[57:51] on this earth
[57:51] and for its existing
[57:53] only as a memory.
[57:55] But if you watch it
[57:56] when it's actually airing
[57:57] then you'll be able
[57:57] to ask questions
[57:58] on Twitter
[57:58] that we can answer
[57:59] and stuff like that
[57:59] and it'll be real fun.
[58:00] We'll be talking
[58:01] about Super Mario Bros.
[58:02] and I have a
[58:03] fairly stupid
[58:04] presentation lined up.
[58:06] Not as stupid
[58:07] necessarily as this one
[58:08] but as this episode
[58:10] but I can't wait
[58:11] to see what these dudes
[58:12] have lined up for it.
[58:13] So guys, thanks again.
[58:17] For the Flophouse,
[58:18] I've been Elliot Kalen.
[58:20] I've been Dan McCoy.
Stuart Wellington
[58:22] And bringing up the rear,
Elliott Kalan
[58:23] it's me, Stuart Wellington.
[58:25] Saying,
[58:27] play nicely
[58:28] but play often.
[58:29] I'm trying out new
[58:30] video game slogans.
[58:31] Is that one good?
Stuart Wellington
[58:33] Uh,
[58:34] I just got a text message
[58:35] from PlayStation.
[58:36] They said,
[58:37] cease and desist.
Elliott Kalan
[58:38] Oh boy.
[58:39] Well,
[58:39] I'll think of something else.
[58:40] Alex put in some
[58:41] 8-bit video game ending music.
[58:42] Bye!
[58:42] Bye!

In this episode

Speakers
Elliott Kalan 35mDan McCoy 12mStuart Wellington 8m

Description

Elliott asks Stu and Dan questions about video game movies in the form of a retro video game of the mind. Don't worry; it makes sense when you listen. Mostly. And if you want more talk about video game movies, get tickets for our streaming live show about Super Mario Bros. by clicking HERE!

Extra thanks this week to our producer and musical genius Alex Smith for the video game soundscape, and the 8-bit Flop House theme!

Thank you to Lumi Labs for sponsoring this episode, along with all you wonderful Max Fun members!

 

Help support this show and unlock bonus content! Become a member at https://maximumfun.org/joinflop